Translated Code –Processing to OF–

This is a book on Generative Design, and the examples I've selected are oriented towards data visualization. The main limitation with the overall pursue is the underlying library –Generative Design– which doesn't exists in OF yet.

The Processing example used libraries that can be found in OF's addons, which draws the attention to the limitations of pursuing an entire translation of the examples. There's other examples that use theGeomerative example and the Generative Design library that are only available to Processing –or Java based IDEs–. Anyhow, this particular example used a PDF converter and Calendar libraries to export the application's canvas onto images with a timestamp. In the failed attempt I was able to include a calendar addon that didn't end up using in the working one. 

Even though there's a Project Generator that will include whichever addon needed, it doesn't work every time. Since this was one of those times, I ended creating the failed attempt in the same folder of the ofxICalendar addon. To try and  solve one of the primitive drawing elements I sought another addon called ofxVectorGraphics, that couldn't ever got it working on an already created project.

There are primitive functions in OF similar to Processing's, the arc however is not one of them. Instead, there's two ways to go around this. The addon mentioned before, and using an object called ofPath that contains the function arc. After a lot of trial and error I was able to finally get an arc drawn in an isolated project. As any OF project, you have to create the variables and objects in the *.h file and then you can work with them in the *.cpp file. What I came to know, after figuring out the specifics of not filling, outlining, setting the resolution and not closing –to an extent– arcs was, invoking the function needed to actually draw the function. This particularly was completely counter intuitive from the previous programming experience.

After Kyle McDonald's workshop in introduction to OF I learned that the project could be simplified significantly to one *.cpp file. This meant however that I wouldn't  be able to include the feature of exporting an image with a timestamp. Currently this is the working translated project. I would also like to thank AV –Sehyun Kim– for helping me out on how to –again– draw the arcs.

Systema Solar Live Act

Brief

We were commissioned an Interactive Live Show by the Colombian band Systema Solar. With a team of 3 Creative Technologists we developed different real time visual effects. I was in charge for coding the puppetry controls, the audio-reactive silhouette patches and figuring out best UX practices. We created a VJ deck, from the physical rack to the digital patches.

Overview

To better understand the puppetry possibilities with Kinect, we figure out how Animata worked. After having a first glimpse, I began this patch from scratch in the live software VVVV. Even though I had no previous experience with Kinect or VVVV, this project was evidence of perseverant work, squeezed wit and sought fortune. By the end, there were 3 crafted puppets of Systema Solar's crew (Johnpri –lead singer–, Walter –lead performer & singer– and Corpas –dj/scratcher–)

The VJ Deck

The rack is composed of 1 Kinect, 3 GoPro Cameras, 7 signal converters, 1 MIDI Pad, 1 Mac Mini, 1 Four-Channel Mixer. These 4 signals are the input for the VJ's laptop.

Rehersal

Video Documentation