Generative Soundscape Concept
When studying Interactive Technologies at NYU’s Interactive Telecommunications Program, I was working towards an interactive installation that blended the bowling gesture to trigger scattered half-spheres to generate a musical experience. This is an evolved and collaborative idea, from the Generative Sculptural Synth. The ideal concept is an interactive synthesizer that's made up of replicated modules that generate sound. It is triggered by sphere that creates chain-reaction throughout the installation's configuration.
Methodology: Iterative Concept and Prototyping
Tools: Arduino and Little Bits
Deliverables: Prototype of a modules that communicate and trigger through motion and sound range
It started out as re-configurable soundscape and evolve into an interactive –bocce-like– generative instrument. Here's a inside scoop of the brainstorming session were we –with my teammate– sought common ground. (1. Roy's ideal pursuit 2.My ideal pursuit 3.Converged ideal)
Audio Input Instructable
It started out as re-configurable soundscape and evolve into an interactive –bocce-like– generative instrument. Here's a inside scoop of the brainstorming session were we –with my teammate– sought common ground. (1. Roy's ideal pursuit 2.My ideal pursuit 3.Converged ideal)
Littlebits –whatever works–
After the slum dunk failure of the DIY Audio Input, I realize the convenience –limited– of prototyping with Littlebits. This way, I could start concentrating in the trigger event, rather than getting stuck at circuit sketching. I was able to program a simple timer for module to "hear" –boolean triggered by the microphone– and a timer for the module to "speak" –boolean to generate a tone–. What I learnt about the limitations of the Littlebit sensor is a twofold. They have a Sound Trigger and a conventional Microphone. Both bits' circuits have the embedded circuit solved out which turned out to be useful but limiting. The Sound Trigger has an adjustable Gain, an embedded –uncontrollable– 2 second timer and a pseudo-boolean output signal. So even though you can adjust it's sensibility, you can't actually work around with its values in Arduino IDE. The Microphone bit had an offsetted (±515 serial value) but its gain was rather insensible.
This is why, when conveniently using the Sound Triggers, the pitch is proportional to the distance. In other words, the modules are triggered closer when lower pitches are sensed and vice versa. However, since these bits –Sound Trigger– are pseudo-boolean, there can't be a Frequency Analysis.